Unreal Engine Plug-in Support
SMPTE ST 2110 Network Interface Controller (NIC) Cards & 12G SDI I/O Cards
Matrox Video’s Unreal Engine plug-in enables OEMs and system integrators to build high-performance, broadcast-quality virtual production, virtual studio, and motion graphics workflows using Unreal Engine. Compatible with Matrox Video’s DSX LE5/LE6 and X.mio5 ST 2110 NIC cards and SDI I/O cards, the plug-in supports both Windows and Linux platforms as professional media I/O, and key ICVFX features like nDisplay and Inner Frustum Split for photorealistic LED wall productions. With flexible SDI and IP connectivity, precision timing, and compatibility with NVIDIA and AMD systems, it offers a powerful and scalable solution for real-time content creation. Cost-effective entry-level models are available to provide a practical on-ramp to SDI and IP-based systems.
Seamless Integration with Unreal Engine
Unlock high-resolution, broadcast-grade virtual production and virtual studio workflows directly within Unreal Engine using Matrox Video’s ST 2110 and SDI I/O cards.
Scalable Performance for UHD and 8K Workflows
Support high-density UHD and 8K with both ST 2110 and SDI cards to meet to meet demanding real-time, broadcast-grade production requirements.
Engineered for Real-Time Virtual Productions
Ensure frame-accurate, low latency, PTP-synchronized virtual productions with hardware optimized for in-camera VFX, nDisplay, and Inner Frustum Split features.
Flexible Deployment Across Platforms and Systems
Run on both Windows and Linux and scale across NVIDIA- and AMD-based systems to fit a wide range of performance and budget needs.
Streamlined Migration to IP and Open Standards
Simplify your transition from SDI/HDMI to ST 2110 with a full-spectrum range of field-proven, cost-effective , NICs designed for reliable network and timing integration.
Broadcast-quality On-board Motion Adaptive De-interlacing
X.mio5 Series ST 2110 NICs can also provide eight channels of on-board Motion Adaptive De-interlacing to deliver smooth, progressive video to Unreal Engine from interlaced sources, ensuring consistent image quality for live and recorded content.